Extracting the game to unity
Last updated
Last updated
In order to visualize the map and see what you can delete, create or modify you need to extract the game to unity.
A simple way to do that is to use Simply download the latest version, open your schedule I folder, then go to settings set script level to "Level 1" and then extract it. It'll take some time, can take around an hour. Then open it in unity and you should get a brief vision of how the game works you can for example open the main scene/world from Scenes folder.
Your project will most likely be broken since its a decompiled version. We've got a tool on the road to get it perfectly working without broken materials, without errors etc.. But its still under development.
Once you've opened it should looks like something like this except its probably gonna be pink. Materials shouldn't be a problem for now as you mostly want to be able to take a look at the scene hierarchy/tree on the left.
Now that you've got the project, you can for example see that the police office is under Map/Container which will be helpful if for some reasons you want to disable the police office building. (Just an example)