> For the complete documentation index, see [llms.txt](https://schedule-i-dedicated-servers.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://schedule-i-dedicated-servers.gitbook.io/docs/schedule-in-unity/extracting-the-game-to-unity.md).

# Extracting the game to unity

In order to visualize the map and see what you can delete, create or modify you need to extract the game to unity.

A simple way to do that is to use <https://github.com/AssetRipper/AssetRipper>\
Simply download the latest version, open your schedule I folder, then go to settings set script level to "Level 1" and then extract it.\
It'll take some time, can take around an hour.\
\
Then open it in unity and you should get a brief vision of how the game works you can for example open the main scene/world from Scenes folder.

{% hint style="warning" %}
Your project will most likely be broken since its a decompiled version. We've got a tool on the road to get it perfectly working without broken materials, without errors etc.. But its still under development.
{% endhint %}

Once you've opened it should looks like something like this except its probably gonna be pink.\
Materials shouldn't be a problem for now as you mostly want to be able to take a look at the scene hierarchy/tree on the left.

<figure><img src="https://1009565841-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOdPzK9hYNRS2OIoKsRn5%2Fuploads%2F3SSEGWfNZwW233XQzo5B%2Fimage.png?alt=media&amp;token=845bbbd4-9d97-413e-bb7f-aeea01e07535" alt=""><figcaption></figcaption></figure>

Now that you've got the project, you can for example see that the police office is under Map/Container which will be helpful if for some reasons you want to disable the police office building. (Just an example)
