Plugin Events
void OnWorldLoaded()public override void OnWorldLoaded()
{
Log("The world has loaded!");
}void OnPlayerConnected(Player player)public override void OnPlayerConnected(Player player)
{
Log($"{player.PlayerName} has joined the game!");
player.SendChatMessage($"Welcome to the server {player.PlayerName}.");
}void OnPlayerDisconnected(Player player)public override void OnPlayerDisconnected(Player player)
{
Log($"{player.PlayerName} has left the game!");
}Last updated