> For the complete documentation index, see [llms.txt](https://schedule-i-dedicated-servers.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://schedule-i-dedicated-servers.gitbook.io/docs/schedule-in-unity/creating-an-assetbundle.md).

# Creating an assetbundle

Let's get started with the requirements! For this tutorial you will need the same requirements as the first tutorial.

**1)** First, extract the game to a Unity project as explained in [Extracting the game to unity](/docs/schedule-in-unity/extracting-the-game-to-unity.md).

2\) Then once the first step is done, download [this file](http://scheduleoneservers.com/static/AssetBundleBuilder.zip) and place it into your Unity Project as shown below. This will allow you to build your asset bundle file.

<figure><img src="/files/Reb55wx5FS7RPwGYR4Ms" alt=""><figcaption></figcaption></figure>

**3)** Add your stuff to the asset bundle as shown below.

<figure><img src="/files/9ZeH0tTw85IMznKs10ce" alt=""><figcaption></figcaption></figure>

**4)** Once you have everything in your assetbundle, build it by right clicking anywhere and clicking on **Build AssetBundles** as shown below.

<figure><img src="/files/qCbq7MCDW8stSe68Hejj" alt=""><figcaption></figcaption></figure>

**5)** If your assetbundle has succeeded building you should be able to find it in **Assets/AssetBundles**; Once you found it, copy it into your mod project folder where your .cs files and your modinfo.json file are located as shown below.

<figure><img src="/files/rKVxPAvsr7nSgJQd7mDa" alt=""><figcaption></figcaption></figure>

6 ) You can now put this file (only the .assets) with your plugin in your plugin folder near your plugininfo.json file.

7 ) Head over to&#x20;
