> For the complete documentation index, see [llms.txt](https://schedule-i-dedicated-servers.gitbook.io/docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://schedule-i-dedicated-servers.gitbook.io/docs/schedule-in-unity/creating-an-assetbundle.md).

# Creating an assetbundle

This tutorial is designed to demonstrate how to import assets into the game, including 3D models, textures, prefabs, particles, and more.

Let's get started with the requirements! For this tutorial you will need the same requirements as the first tutorial.

**1)** First, extract the game to a Unity project as explained in [Extracting the game to unity](/docs/schedule-in-unity/extracting-the-game-to-unity.md).

2\) Then once the first step is done, download [this file](http://scheduleoneservers.com/static/AssetBundleBuilder.zip) and place it into your Unity Project as shown below. This will allow you to build your asset bundle file.

<figure><img src="https://1009565841-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOdPzK9hYNRS2OIoKsRn5%2Fuploads%2F7VV0xwCo4je7PF9YzNpf%2Fimage.png?alt=media&amp;token=79c06bac-af41-49f4-9814-cbf0f5a1a18f" alt=""><figcaption></figcaption></figure>

**3)** Add your stuff to the asset bundle as shown below.

<figure><img src="https://1009565841-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOdPzK9hYNRS2OIoKsRn5%2Fuploads%2FTpdGMAUWD8RcbM1iUsSJ%2Fimage.png?alt=media&amp;token=d44cd021-34e4-4987-b5e4-28b784914433" alt=""><figcaption></figcaption></figure>

**4)** Once you have everything in your assetbundle, build it by right clicking anywhere and clicking on **Build AssetBundles** as shown below.

<figure><img src="https://1009565841-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOdPzK9hYNRS2OIoKsRn5%2Fuploads%2FEuUQhJtqzi9Twqwt8sQT%2Fimage.png?alt=media&amp;token=98516775-cf31-455f-a60e-04841e6296eb" alt=""><figcaption></figcaption></figure>

**5)** If your assetbundle has succeeded building you should be able to find it in **Assets/AssetBundles**; Once you found it, copy it into your mod project folder where your .cs files and your modinfo.json file are located as shown below.

<figure><img src="https://1009565841-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOdPzK9hYNRS2OIoKsRn5%2Fuploads%2FV8MhkCjxCjhy28Fufaqi%2Fimage.png?alt=media&amp;token=af3f2aa6-5dba-4ace-a3ec-97bc8612d89d" alt=""><figcaption></figcaption></figure>

6 ) You can now put this file (only the .assets) with your plugin in your plugin folder near your plugininfo.json file.

7 ) Head over to&#x20;
